Friday, 3 June 2011

Gems of Kaelaross

Base 10gp

Roll 1d8 Name Source Colour Clarity
1 Banded Agate Real Red, White & Black Opaque
2 Blue Quartz Real Pale Blue Translucent
3 Malachite Real Different greens Opaque
4 Mauvite Mine Different purples Opaque
5 Nerisine Mine Bright Blue Opaque
6
Obsidian
Real
Shiny Black
Opaque
7 Turquoise Real Bright Blue-Green Opaque
8 Tiger Eye Real Gold & black Opaque

Base 30gp

Roll 1d8 Name Source Colour Clarity
1 Bloodstone Real Dark Grey & Red Opaque
2 Carnelian Real Red-Brown & Black Translucent
3 Citrine Real Yellow Transparent
4 Clear Quartz Real Colourless Transparent
5 Dioptase Real Blue-Green Opaque
6 Lapis Lazuli Real Deep Blue Opaque
7 Rhodochrosite Real Pale Pink Translucent
8 Zircon Real blue or other Transparent

Base 100gp

Roll 1d8 Name Source Colour Clarity
1 Amber Real Golden Yellow Transparent
2 Amethyst Real Purple Transparent
3 Chrysoberyl Real Yellowish green Transparent
4 Coral Real Bright Red Opaque
5 Darkeye Mine Red with black center Translucent
6 Jade Real Green Translucent
7 Pearl Real White Opaque
8 Tourmaline Real Green, Red or other Transparent

Base 300gp

Roll 1d8 Name Source Colour Clarity
1 Alexandrite Real Blue, Red or Purple Transparent
2 Aquamarine Real Pale Blue Transparent
3 Garnet Real Deep Red Transparent
4 Magma Stone Mine Yellow and orange Translucent
5 Peridot Real Light Green Transparent
6 Spinel Real Red-Pink Transparent
7 Topaz Real Golden Yellow Transparent
8 Ultramarine Mine Deep Blue Translucent

Base 1000gp

Roll 1d8 Name Source Colour Clarity
1 Adamantite Mine Pale Green Transparent
2 Black Pearl Real Black Opaque
3 Emerald Real Bright Green Transparent
4 Fire Opal Real Orange & gold Translucent
5 Kraken-Eye Mine Deep Blue & Purple Transparent
6 Opal Real Cyan and gold Translucent
7 Ruby Real Bright Red Transparent
8 Sapphire Real Bright Blue Transparent

Base 3000gp

Roll 1d8 Name Source Colour Clarity
1 Canary Diamond Real Bright yellow Transparent
2 Dragonheart Mine Red & Purple Transparent
3 Jacinth Real Orange Transparent
4 Magestone Mine Magenta Transparent
5 Star Emerald Real Bright Green Transparent
6 Star Sapphire Real Bright Blue Transparent
7 Star Ruby Real Bright Red Transparent
8 White Diamond Real Colourless Transparent

I have adapted the list of gems from 1E AD&D DMG and have been using this table or a variant of it for a while in both B/X D&D and other editions. This is not a definitive list, but a good random selection to start with - I could add more gems (either obscure real ones or fantasy ones) but I decided to keep it relatively simple. The values indicated can be varied as much as the DM wants, usually by changing either the quality or the size of the stone, so for example

Roll 1d8 Description Value Multiplier
1 Damaged x0.1
2 Very Poor x0.2
3-4 Flawed x0.5
5-6 Normal x1
7 Flawless x2
8 Perfect x5

Roll 1d8 Description Value Multiplier
1 Tiny (lentil size) x0.2
2-3 Small (pea size) x0.5
4-5 Normal (hazelnut size) x1
6-7 Large (plum size) x2
8 Huge (apple size) x5

Thus a damaged, tiny obsidian gem might only be worth 2sp, while a perfect, huge star ruby could be worth 75,000gp

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