In a previous post I talked about geomorphs in general and introduced the start of a set of square 190ft x 190ft geomorph tiles. This post is here to expand that set, to give map-makers using the geomorphs more options. As previously, no room contents are given - these are for the DM to fill in.
Fitting it all together
As a sort of proof of concept, I have put these geomorphs together with the 1st level central hub for the Temple of Chaos Divided. I managed to fit all but one together on this map, though it has highlighted the need to have a range of different connection combinations (note to self - need more T-junctions and four-way junctions). I also realised it is not a good idea to use the same geomorph twice in one dungeon level because identifying the rooms then becomes more complicated. For example here I can say in Geo07 room 1 there is a water elemental. You can look at the map below, find Geo07 (second one down on the rightmost column) and room 1 within it - this should not be a problem. Had I reused Geo07 on the same map/level then it would be more confusing.
Another idea (which has probably occurred to others), is that each geomorph tile could contain their own connected group of encounters. Perhaps one particular faction has taken over that geomorph or one powerful NPC or monster there affects the other residents, either dominating them or striking bargains with them or scaring them away. In a previous post on megadungeons I mentioned how I struggle to fill dungeons with over 50 rooms, but smaller dungeons, or dungeon sections, with up to 20 rooms, is a manageable chunk that I can deal with. Geomorphs do that, splitting megadungeons into sections that I can get my head around.
Although I will leave the geomorphs alone for a while, I could produce more if readers express an interest.
No comments:
Post a Comment