She knows the borderlands around her small realm very well and can act as a guide when needed to. She was previously the leader of the scouts that patrolled the clan’s hilly territory.
Daralo Berrylore
Small humanoid (halfling male), Neutral Good
Based on Druid 8 (Circle of Land), Farmer background
AC 10, HP 34, Speed 25ft, Profic bonus +3, Init +1
Str 8 (-1), Dex 13 (+1), Con 12 (+1), Int 12 (+1), Wis 16 (+3), Cha 14 (+2)
Saving Throw profic: Int (+4), Wis (+6)
Skill Profic: Animal Handling (+6), Nature (+4), Medicine (+6), Religion (+4)
Senses: Passive Perc 13
Languages: Halfling, Common, Druidic, Sylvan
Spellcasting at +6 to hit, Save DC 14
Cantrips (3): Spare the Dying, Poison Spray, Resistance, Shocking Grasp
1st level (4 slots) Cure Wounds, Goodberry, Speak with Animals, Faerie Fire, Sleep
2nd level (3 slots) Barkskin, Flame Blade, Lesser Restoration, Misty Step,
3rd level (3 slots) Daylight, Dispel Magic, Summon Fey, Lightning Bolt
4th level (2 slots) Charm Monster, Ice Storm, Freedom of Movement
Wildshape as druid, 3/day, 8 forms (hawk, fox, wolf, catfish, riding horse, tiger, weasel, ape)
Brave: Advantage to saves vs Frightened condition
Lucky: Reroll any natural 1s (once per d20 roll)
Naturally Stealthy: Take Hide action even when only obscured by medium or larger creature
Equipment: leather armour, quarterstaff, 2 daggers
Daralo has been the spiritual leader of the Wild Badgers clan for over 40 years and is now quite elderly. He has a handful of junior druids under his tutelage and intends to retire soon. Nonetheless, he was born into the clan and has always been part of it, and he is very loyal and wants what is best for the clan.
Recently he has found how to Wildshape into a hawk, and now frequently takes to the skies over the clan’s villages.
Draalden
Small Humanoid (halfling male), Chaotic Good
Based on Barbarian 4 (Wild Heart), Guide background
AC 15, HP 27, Speed 30ft, Profic Bonus +2, Init +1
Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 7 (-2), Wis 12 (+1), Cha 10 (0)
Saving Throw profic: Str (+5), Con (+4) + Danger Sense
Skill Profic: Survival (+3), Stealth (+3), Nature (0), Athletics (+5)
Senses: Passive Perc 11
Languages: Halfling, Common (not entirely fluent in Common, prefers talking in Halfling)
Action: Battleaxe melee attack at +5 to hit for 1d10+3 slashing + topple (creatures hit must make Con save vs DC 13 or be knocked prone)
Shortbow ranged (80/320) attack at +3 to hit for 1d6+1 piercing damage.
Rage (3/day): damage resistance to slashing, piercing and bludgeoning damage
+2 to to melee damage while raging
Advantage to strength checks
Lasts for as long as you are making attack rolls or use bonus action to extend rage duration.
Danger Sense: Advantage on Dexterity saving throws
Reckless Attack: when used you have Advantage on first attack roll but attacks against you have advantage.
Brave: Advantage to saves vs Frightened condition
Lucky: Reroll any natural 1s (once per d20 roll)
Naturally Stealthy: Take Hide action even when only obscured by medium or larger creature
Equipment: Battleaxe, Chain Shirt +1, Shortbow, 20 arrows & quiver,
Draalden is part of the clan’s defenders and will often help out when danger threatens the clan. He is one of the more widely travelled halflings in the clan, having visited Fort Perilous and nearby city states such as Kormarin and Malkaropolis. He is something of a free spirit, not wanting to be tied down to important responsibilities but instead wandering where he wants to. He always ends up returning to the Wild Badger clan.
Relliquan
Small Humanoid (halfling female), True Neutral
Based on Commoner, Merchant background
AC 10, HP 6, Speed 30ft, Profic Bonus +2
Str 9 (-1), Dex 10 (0), Con 14 (+2), Int 13 (+1), Wis 10 (0), Cha 12 (+1)
Skill Profic: Animal Handling (+2), Persuasion (+3)
Senses: Passive perc 10
Actions: Short Sword melee attack at +2 to hit for 1d6 piercing
Brave: Advantage to saves vs Frightened condition
Lucky: Reroll any natural 1s (once per d20 roll)
Naturally Stealthy: Take Hide action even when only obscured by medium or larger creature
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