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This dwarven settlement is in the southwest quarter of Rockhome, on the hills to the west of the Larodar river. Like other dwarven strongholds it is a combination of fortification and habitation, with some industry and trade as well.
From the southwest Rockhome entry:
Torrak Veig: This dwarf stronghold is home to the Grayquartz family who have specialised in both mining coal (very useful for smelting metals as well as cooking food and keeping homes warm) and brewing malt beer. The stronghold has 160 members and all are loyal to Syrklist Clan.
The Leadership Crisis
The most important matter that this summary does cover is the tension over the clan leadership. The current clan chief, Drogmoor Grayquartz, is not well at all - since a run-in with a strange undead creature three years ago Drogmoor has been suffering from bouts of insanity, and clerics are baffled as to how to cure it. Drogmoor has a young son, Thilgon, who has not reached an age where he can be considered a clan chief. Thus when Drogmoor is beset by insanity and Thilgon the heir is still a dwarven child, there are three competing authorities as regent; Vanthi (wife of Drogmoor and mother of Thilgon), Graldi (brother of Drogmoor and uncle of Thilgon) and Ordoin, younger brother of Drogmoor and another uncle of Thilgon.
Yet half the time Drogmoor has his wits about him and rules well enough. While he is compos mentis he asserts his authority over his family and all seems to be well for several weeks or even several months. But nobody can tell when the insanity returns - last time it happened was in the middle of a feast to honour neighbouring clan chiefs. It was a terrible embarrassment for the clan and although two of the visiting stronghold chiefs took Drogmoor's rantings and ravings as insults, the other three realised their fellow chief had suddenly lost his mind. They also noted by the reactions of Grayquartz family members that this was not the first time either.
Clerical magic has proven ineffective (although a Cure Insanity spell will stop the current episode, the insanity will return later) and there is a strong suspicion that rather than being a natural insanity, that fateful encounter with the undead creature resulted in a powerful curse being placed on Drogmoor.
Different dwarves have different ideas about how to handle this. Vanthi reckons Drogmoor should remain the official chief and while sane should rule as such, and authority only temporarily passing to her while her husband is unable to make sane decisions.
Graldi reckons Drogmoor should abdicate and Graldi should be regent until Thilgon is old enough to rule. As far is he is concerned the clan needs strong, unequivocal leadership now and the uncertainty caused by the current chief’s bouts of insanity is unacceptable.
Ordoin realises that although he might be influential, he does not have a real chance of family leadership. Instead his proposal is that Drogmoor should abdicate, and Vanthi should be regent until Thilgon can assume the role of chief, with him (Ordoin) in an advising and supporting role.
When Drogmoor is not trying to cast spells like a Glantrian mage and complaining about kobolds hiding under his bed , he is trying to find a permanent solution to his insanity. When it first started after his encounter with the undead thing, he was confident he could rule most of the time, only stepping down when clearly incapable. Now he is starting to doubt his fitness to govern even when he is lucid, and the idea of abdicating in favour of either Graldi or Vanthi is a serious option.
Other aspects of Torrak Veig
- The stronghold may have 160 members inside its gates, but there are another 200 or so dwarves dotted around the stronghold in the mountains and river valley who consider it to be the hub of their community.
- In times of war or other emergency the stronghold can muster up to 80 dwarf warriors (mostly 1st level but some with more experience). They are all infantry, though about half of these can bring crossbows to the fight.
- There is a small shrine in the stronghold manned by a dwarf cleric (Berred Grayquartz) and his two acolytes
- The coal mine mentioned in the previous post is an extension of the stronghold, going down in a southwest direction. The coal seam is extensive and so are the mine tunnels. Regular patrols to drive out vermin and giant rats are necessary.
- The brewery is in the surface structure, and the dwarves buy the hops and barley from the local farmers in nearby valleys. However, a series of ankheg attacks have now put the hops supply in jeopardy - one farmer was killed, several farm workers were injured and two whole fields of hops were destroyed by acid.
- The main route connecting Torrak Veig to the rest of Rockhome is a path that follows the river past Dangtheign's Post.
The Tomb of the Graven Ancestors
This catacomb is dug into a mountainside about eight miles from Torrak Veig. The upper two levels are relatively peaceful and is where Grayquartz family members have been traditionally laid to rest. Below in the third and fourth levels things become more dangerous. It is believed that deep in these lower levels Drogmoor encountered something that caused his insanity. This nameless creature, according to Drogmoor, appeared to be an undead chaotic dwarven cleric. Yet what has happened to Drogmoor does not register with any known clerical magic. This undead thing is also able to animate dead bodies, thus desecrating the dwarven dead laid to rest in the Tomb. It has been suggested that destroying this undead dwarf cleric might remove Drogmoor’s curse, but this is speculation.
There is a helm in the depths of the Tomb that belonged to Huggorn Grayquartz, a renowned leader of the Grayquartz tribe and led them from Dengar to Torrak Veig. This helm is believed to imbue the wearer with influence and leadership, and wearing it would be seen as a symbol of authority. The helm ended up in the tomb after acting as an unofficial crown for Torrak Veig when during a heated leadership struggle where neither side behaved with dignity or honour an angry dwarf cleric decided that neither side deserved the helm and took it back down into the Tomb to lay on the sarcophagus of its original owner. Both Graldi and Ordoin are aware of the helm’s existence and both seek to claim it to gain support their respective proposed solutions.
Other locations near Torrak Veig
- Scalefoot Chasm: This is a deep chasm open to the weather between two mountains. The most notable inhabitants are the Scalefoot goblins that have become very adept at climbing, and giant spiders they have domesticated which now serve as precipice-climbing steeds. Down in the chasm there are entrances into goblin warrens. There is a single well-defended set of stone stairs carved into the chasm walls but most of the time the goblins will use spiders or rope ladders to get in and out. The goblins and dwarves have skirmished but there has not yet been all-out war.
- The Ruined Chapel of Kagyar: This small chapel to the patron immortal of dwarves is partly on the surface, with a small church-like structure set against the mountainside, partly underground with passages going deep. Nobody at Torrak Veig knows what the tunnels lead to. Was it a mine? An underground settlement? A subterranean place of worship? It should be investigated.
- Dangtheign’s Post. This surface settlement is on the west bank of the Larodar river where it turns from north-east to northwest. This is now a fortified village of 60 people, including 30 dwarves, 10 gnomes, 15 humans and strangely 5 kobolds, representatives of the Glitterbug Tribe. Traders from Torrak Veig, Torrak Sorros and Torrak Halastoron will all visit here, and occasionally merchants from further afield. As well as trade, Dangtheign’s Post is also seen as a neutral meeting ground when disputes need to be resolved peacefully.
- Glitterbug Tribe: This tribe of 120 kobolds seems surprisingly non-aggressive. Many dwarves simply do not trust them but the fact that they leave dwarves alone and even occasionally try trading at Dangtheign’s Post is seen as very odd. Some dwarf sages would like to investigate the Glitterbug tribe. Are they just faking it to gain the trust of naive dwarves? Or are they fundamentally different in outlook from other kobolds? The tribal lair is entirely underground, with the entrance hidden in a boulder field at the base of a steep slope. The kobolds often wear copper items and malachite jewelery, and may offer to trade these.
- Vunstein's Tower: This ruined tower on a hilly outcrop was an outpost for the dwarves but now has fallen into goblin hands and is a forward post for the goblins of Zugguth Peak. It sits about half way between Zugguth Peak and Torrak Veig. Recapturing it on behalf of the dwarves would be appreciated, but the goblins have hired bugbear mercenaries to defend the tower.
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