This is my version of a map of Luln. In my first blog post on Luln I borrowed a rather nice one from a fellow fan on the Vaults of Pandius. However, this time I have done my own.
As can be seen, the original village is surrounded by a stone wall 20ft high and with parapets. Refugees from the Black Eagle Barony have made their homes outside this defensive wall and have greatly expanded it, turning it into a town. However, the refugee homes are vulnerable to attack from the Baron's raiders, Iron Ring slavers and various outlaws and creatures lurking in the hills nearby.
According to the 8 miles/hex map from Gaz1, Luln is in a range of hills. In my version Luln is in a valley with enough space for some fields (yellow-green diagonal stripes on the map) but also some steep slopes nearby. The contours marked in orange are in increments of 50ft. I have also added the Perchstream, a small stream that runs from north to south past the town, providing fresh water - it is too small to be marked on the hex map. However, there are also 2 wells within the town walls which provide water during an attack, and one just outside the wall to the north.
Thus the inner village is considered the well-to-do area and the outer, newer housing is for those who aren't important or wealthy enough to be kept safe. Although traditionally in the D&D Companion set a household is expected to hold 5 people, here there are about 750 houses for 5000 inhabitants. The refugee quarters are particularly crowded, with several families crammed into the larger houses, perhaps one family per floor.
There are several farms dotted around the town outside the walls - these are rectangular compounds with several buildings each. They are generally much older than the refugee housing sprung up around them.
This map includes locations mentioned in both DDA3: The Eye of Traldar and my own post on noteworthy inhabitants of Luln.
- 1a) Specularum Gate
- 1b) Doom Gate
- 2) The Garrison. As well as holding weapons and armour for militia, there is also a bell on top of this building that is rung in the event of an emergency.
- 3) Lady Sascia’s mansion
- 4) Temple of Karameikos run by Talnek Aganthi & Herlla Millanu
- 5) The Marketplace
- 6) The Growling Griffon Tavern (run by Morander)
- 7) The Duke’s Head Inn run by Althea Tuntanti
- 8) The Church of Traladara run by Leraith

No comments:
Post a Comment