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Established NPCs From DDA3: Eye of Traldar
Torstar Malenkov, junior lieutenant in the Iron Ring
Already covered this chap in Chaos in the Black Eagle Barony
Str 16, Int 13, Wis 9, Dex 16, Con 16, Cha 11
Notable equipment: Chain Mail +1, shield, sword, crossbow, 24 bolts, silver dagger, backpack, potion of healing
Role: Alexi is not actually a native of Luln but originally from eastern Karameikos. He has found himself in Luln while trying to help his elf friends find and retrieve a magical gem, the Eye of Traldar. He is brave and noble, and will try to recruit like-minded adventurers to his cause.
Str 14, Int 10, Wis 12, Dex 14, Con 10, Cha 13
Notable equipment: Chain mail +1, shield, sword, 2 daggers
Role: Andrei is similar to Torstar, a junior member of the Iron Ring, commanding a small band of thugs for kidnapping, killing and other forms of dirty work. Unlike Torstar, Andrei is more willing to get stuck into combat. His current orders involve taking out a shoemaker who is part of a network opposing the Iron Ring and then dealing with anyone who tries to make contact with the shoemaker.
Alexi Schelepin
AC 1, HD F2, hp 15, Move 90ft, THAC0 17, Att 1 sword for 1d8 +2, Save F2, Ml 12, Align LStr 16, Int 13, Wis 9, Dex 16, Con 16, Cha 11
Notable equipment: Chain Mail +1, shield, sword, crossbow, 24 bolts, silver dagger, backpack, potion of healing
Role: Alexi is not actually a native of Luln but originally from eastern Karameikos. He has found himself in Luln while trying to help his elf friends find and retrieve a magical gem, the Eye of Traldar. He is brave and noble, and will try to recruit like-minded adventurers to his cause.
Andrei Sturloi (Unnamed thug leader in shoe shop ambush in Luln)
AC 2, HD F2, hp 9, THAC0 18, att 1 sword for 1d8+1, Save F2, Ml 10, Align CStr 14, Int 10, Wis 12, Dex 14, Con 10, Cha 13
Notable equipment: Chain mail +1, shield, sword, 2 daggers
Role: Andrei is similar to Torstar, a junior member of the Iron Ring, commanding a small band of thugs for kidnapping, killing and other forms of dirty work. Unlike Torstar, Andrei is more willing to get stuck into combat. His current orders involve taking out a shoemaker who is part of a network opposing the Iron Ring and then dealing with anyone who tries to make contact with the shoemaker.
Morander, proprietor of the Growling Griffon Tavern
AC 9, HD NM, hp 5, Move 120ft, THAC0 19, Att 1 club for 1d4+1, Save NM, Ml 7, Align LStr 14, Int 12, Wis 10, Dex 10, Con 13, Cha 12
Notable equipment: club, dagger
Morander is not happy about the situation in Luln and is willing to help those who would improve the town, mainly by confronting the Iron Ring slavers. He knows he is not much of a combatant but feels his role is as a networker, introducing people to each other and passing messages on. Although initially he was glad to meet Randallos, he is now becoming increasingly concerned with what is going on with the Fellowship of the White Dove.
Leraith, Cleric of Traladara
AC 4, HD C3, hp 10, Mv 90ft, THAC0 20, Att 1 mace for 1d6 or spell, Save C3, Ml 10, Align LStr 10, Int 14, Wis 16, Dex 9, Con 10, Cha 13
Notable equipment: Chain mail, shield, mace, holy symbol, 2 vials of holy water, Staff of Healing, 2 potions of healing
Leraith is one of the independent clerics of the Church of Traladara and a defender of Tralaldaran ideals and culture. He despises both the Black Eagle Barony and the Iron Ring slavers, and will recruit adventurers to combat these where feasible. Although he tries not to be prejudiced, he still has doubts about anyone clearly loyal to Duke Stefan. He knows and trusts a small group of likeminded operatives within Luln.
Warreck
AC 1, HD F2, hp 15, Move 90ft, THAC0 17, Att 1 sword for 1d8 +2, Save F2, Ml 12, Align LStr 16, Int 13, Wis 9, Dex 16, Con 16, Cha 11
Notable equipment: Chain Mail +1, shield, sword, longbow, 20 arrows, silver dagger, backpack,
Warreck is an ally of Leraith and Morander, and is willing to help out against the Iron Ring slavers, who he holds responsible for the disappearance of his sister. He is a lay member of the Church of Traladara and knows various parishioners in Luln.
From my own Ideas about Luln
These NPCs are first mentioned in a previous blog post about LulnRandallos
AC 3, HD E5, hp 20, Move 90ft, THAC0 16, Att 1 sword for 1d8+1 or 1 arrow for 1d6 or by spell, Save E5, Ml 8, Align CStr 10, Int 16, Wis 12, Dex 14, Con 10, Cha 15
Notable Equipment: Chain mail +1, Sword +1, Dagger, Boots of Levitation, Backpack, shortbow, quiver + 20 arrows, 3 doses of sleeping drug (save vs poison or fall unconscious for 2d6 hours).
Notable Spells: Charm Person, Magic Missile, Web, Phantasmal Force, either Hold Person or Lightning Bolt
Randallos is an elf who claims to recruit for the Fellowship of the White Dove and seeks out idealistic kids and young men. He actually works for the Iron Ring and anyone ‘recruited’ will actually be drugged, captured and sold into slavery. He partly does it for the money, but also has a need to dominate and control humans and to prove his superiority over them. He has heard of a band of elves at The tower of Aelarda Starria who may have similar attitudes to himself.
Randallos is an elf who claims to recruit for the Fellowship of the White Dove and seeks out idealistic kids and young men. He actually works for the Iron Ring and anyone ‘recruited’ will actually be drugged, captured and sold into slavery. He partly does it for the money, but also has a need to dominate and control humans and to prove his superiority over them. He has heard of a band of elves at The tower of Aelarda Starria who may have similar attitudes to himself.
Tormius Sevarak, merchant, agent & cultist
AC 3, HD T7, hp 17, Mv 120ft, THAC0 15, Att 1 shortsword for 1d6+2, Save T7, Ml 8, Align C
Str 10, Int 15, Wis 10, Dex 16, Con 13, Cha 12
Notable Equipment: Leather armour +1, Ring of Protection +1, Shortsword +2, Potion of Extra Healing
Tormius Sevarak is playing a complex game. He is superficially a merchant who fled Fort Doom after the Baron threatened to seize him and all his assets due to tax discrepancies. He actually passes information about Luln and its traders and economy onto the Black Eagle's spies. But his true loyalty is the Cult of Chaos and he is the leader of a cell of cultists in the town. He and other cultists view the Baron as a melodramatic fool but nonetheless quite a useful ally in bringing Chaos to Karameikos. He is quite adaptable to situations, and most of the time will act as a slightly sleazy salesman, offering special offers on items and paying for any loot the adventurers have, “no questions asked; nudge nudge, wink wink”.
Eldarii Lightfinger, Gang Leader & Thief
AC 3, HD T6, hp 20, Mv 180ft, THAC0 14, Att 1 sword for 1d8+3, Save T6, Ml 10, Align C
Str 13, Int 13, Wis 11, Dex 18, Con 10, Cha 14
Notable Equipment: Leather Armour +1, Sword +2, Boots of Speed (base movement doubled)
Notable Equipment: Leather Armour +1, Sword +2, Boots of Speed (base movement doubled)
Eldarii is the head of a small band of thieves, the Luln Street Runners, who take advantage of the disruption and confusion of all the refugees overwhelming the authorities to steal whatever they can by pickpocketting, burglary, swindling and occasional armed robbery. Eldarii has great ambitions and would like to turn her little gang into a proper thieves guild and might well try to recruit those with both the right skills and attitude. She has no time for cultists and she despises slavers, but that does not mean she is one of the good guys either - she is hard, ruthless, greedy and quite amoral.
Baelwist the Vigilant, Spymaster
AC 4, HD T12, hp 30, Move 120ft, THAC0 14 Att 1 shortsword for 1d6 or 1 arrow for 1d6, Save T12, Ml 10, Align N
Str 8, Int 15, Wis 13, Dex 14, Con 10, Cha 10
Notable Equipment: Bracers of Defence AC 5, Shortsword +1, shortbow, 20 arrows
Baelwist the Vigilant is Mistress Sascia's spymaster but he knows that keeping the enemy spies out of Luln is nearly impossible given the number of refugees. Although he does not trust people easily, he will sometimes ask adventurers to help with simple matters such as street crime or wandering monsters and if they perform well he may use them for more sensitive missions. Baelwist hates the Black Eagle Barony as he holds it responsible for the deaths of his brother, nephew and niece who died trying to flee Fort Doom. He admires any efforts to stop the Black Eagle Barony and its allies, but he is getting suspicious of the Fellowship of the White Dove and its main recruiter Randallos.
Baelwist the Vigilant is Mistress Sascia's spymaster but he knows that keeping the enemy spies out of Luln is nearly impossible given the number of refugees. Although he does not trust people easily, he will sometimes ask adventurers to help with simple matters such as street crime or wandering monsters and if they perform well he may use them for more sensitive missions. Baelwist hates the Black Eagle Barony as he holds it responsible for the deaths of his brother, nephew and niece who died trying to flee Fort Doom. He admires any efforts to stop the Black Eagle Barony and its allies, but he is getting suspicious of the Fellowship of the White Dove and its main recruiter Randallos.
Broston Hardbristle captain of the town guard
AC 2, HD Dw8, hp 50, Move 60ft, THAC0 12, Att 1 battleaxe for 1d8+3, Save Dw8, Ml 10, Align L
Str 14, Int 12, Wis 10, Dex 10, Con 17, Cha 10
Notable Equipment: Plate Mail +1, Battleaxe +2, 2 x Potions of Extra Healing
A former adventurer from Highforge, Broston made a name for himself fighting goblinoids and gnolls in the Black Peaks north of Karameikos, even slaying a marauding hill giant. He has now taken up the role of captain of the Luln guard and as such commands the garrison of 150 part-time soldiers (F1, leather armour, shields, spears, hand axes). However, he feels out of his depth and is not used to organising and managing others - he prefers to be in the front line swinging his axe. Lady Sascia has full confidence in him, and he feels he does not deserve it. He can over-compensate by being very blunt and demanding, thinking that he is asserting his authority, particularly when confused or distressed. When calm he is actually a very decent dwarf.
Other characters of Luln (new here)
Korgir Blunthammer, refugee & blacksmith,
AC 5, HD Dw2, hp 10, Move 90ft THAC0 17, att 1 hammer for 1d6+2, Save Dw2, Ml 11, Align N
Str 17, Int 8, Wis 10, Dex 13, Con 13, Cha 10
Notable Equipment: Leather armour/apron & gloves, large hammer, shield
Korgir fled here about 5 years ago when the Black Eagle Barony began persecuting demihumans. He has not decided whether he will stay here long term or move on, perhaps to Highforge. He is very in demand as the most skilled blacksmith in Luln and is proficient at crafting all manner of weapons and armour. He can be quite dismissive of the work of other smiths, particularly that from human smiths, whom he considers amateurish. He knows he can charge high prices for his wares and will do so unless he owes someone a debt of some sort.
Daelshin, leatherworker and tanner
AC 5, HD F1, hp 20, Move 90ft, THAC0 18, Att 1 shortsword for 1d6+1 or thrown dagger for 1d4, Save F1, Ml 8, Align N
Str 14, Int 10, Wis 13, Dex 14, Con 10, Cha 11
Notable Equipment: Leather armour+1, shortsword, 4 daggers
Daelshin is a native of Luln and sometimes he can get fed up with all the refugees. He has no love of the Black Eagle Barony. He has been known to help Leraith and Morander in their network trying to counter the Iron Ring slavers.
Kayno Rissescu, refugee
AC 8, HD MU3, hp 5, Move 120ft, THAC0 19, Att 1 dagger for 1d4 or by spell, Save MU3, Ml 6, Align C
Str 8, Int 16, Wis 12, Dex 10, Con 14, Cha 11
Notable Equipment: Wand of Magic Missiles, Robe of Protection +1, 3 daggers, spellbook
Notable Spells: Sleep, Charm Person, Web
Kayno was an assistant mage at Fort Doom, helping out with both administration and minor magical duties, sometimes casting spells such as Detect Magic on suspects, Sleep for crowd control or Charm Person on people for interrogation. She fled when she overheard two of her peers plotting to kill her and her boss not caring. She now ekes out a living in Luln as scribe and minor mage. She is quite mercenary and uncaring about other people - she still has the Black Eagle mindset. However, she also know the geography, the people and the procedures in Fort Doom, at least from 2 years ago when she fled, and for the right price she is willing to help anyone attempting to infiltrate the Barony.
Piotr Cartalescu, wine and spirits merchant
AC 8, HD NM, hp 3, Move 120ft, THAC0 20, Att 1 dagger for 1d4, Save NM, Ml 6, Align N
Str 10, Int 14, Wis 12, Dex 13, Con 10, Cha 13
Notable Equipment: Dagger
Piotr travels across Karameikos and sometimes further afield to the Five Shires, Ierendi, Thyatis and Minrothad, though his home is in Luln. He is not much of a combatant and he knows it, so he has become used to asking adventurers and mercenaries for help in matters such as guarding caravans.
Althea Tuntani, Landlady of Duke’s Head Inn
AC 9, HD MU3, hp 8, Move 120ft, THAC0 18, ATt 1 dagger for 1d4+1 or by spell, Save MU3, Ml 9, Align L
Str 9, Int 15, Wis 11, Dex 10, Con 11, Cha 12
Notable Equipment: Dagger +1, Spellbook, Potion of Healing,
Notable Memorised Spells: Charm Person, Hold Portal, Web ( Mirror Image, Detect Magic, Read Magic & Light are also in spellbook)
A widow of a veteran soldier, Althea and her late husband set up the Duke’s Head in Luln after being given a sizeable pension by Duke Stefan Karameikos, and they were grateful enough to name the inn after him. She knows how to deal with tough customers and she also has the support of several regular patrons in the event of serious problems at her establishment. She is welcoming to soldiers and former soldiers, but a little more wary of adventurers, especially those who have no attachment to Luln or Karameikos. She will eject any member of the Black Eagle Barony, whom she holds responsible for her husband’s death.
Talnek Aganthi, Vicar of the Church of Karameikos
AC 2, HD C4, hp 12, Move 60ft, THAC0 17, Att 1 mace for 1d6 or by spell, Save C4, Ml 10, Align L
Str 9, Int 12, Wis 16, Dex 10, Con 14, Cha 13
Notable Equipment: Plate mail, shield, mace, holy symbol, 2 vials of holy water
Talnek has been sent to Luln by his superiors to establish a presence of his church in town after his predecessor died in suspicious circumstances. He has gathered a small parish with a variety of parishioners and 5 acolytes (1st level clerics). However, he is careful not to conflict with the Church of Traladara, and has had good conversations with Leraith on this matter. He has also decided to ally with Lady Sascia and support her decisions in his sermons which has usually gone down well. After all, the Church of Karameikos is the church of the establishment.
Herlla Millanu, Knight of the Order of the Griffon
AC 1, HD F4, hp 24, Move 60ft, THAC0 16, Att 1 sword for 1d8+2, Save F4, Ml 12, Align L
Str 14, Int 9, Wis 12, Dex 10, Con 14, Cha 12
Notable Equipment: plate mail, Shield +1, Sword +1, dagger
Herlla has been assigned to protect Talnek Aganthi by her order, the Order of the Griffon. She has another 4 junior knights (2 x F2, 2 x F1) to assist her in this matter. Herlla does not think much of Luln - it is dirty, poor and disordered, and although part of her would really want to sort this messy town out, she also understands it is not her job. Nonetheless, she has expressed her views to Broston Hardbristle, Captain of the Guard, who really did not seem to know how to reply. But then again he’s just a dwarf.
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