Friday, 15 March 2024

A map of Corunglain

Here is a map I’ve done of the city of Corunglain in northern Darokin. This is primarily based on the description of Corunglain in the Gazetteer GAZ11 The Republic of Darokin as well as some information gleaned from the map of Darokin in the gazetteer. A big thank you goes to the folks over at the Mystara forum on the Piazza for offering guidance on some of the more obscure aspects of lore, which I have had a go at incorporating. 



The labeled locations are:
The Bastion: This fortification on the north side includes a tall watchtower in the middle that can see for miles around. Directly underneath the watchtower is a large keep that includes the headquarters of the XIII Legion of the Third Army. The keep and its two neighbouring buildings are also barracks for 400 soldiers of that legion (the rest of the legion are quartered in the northern half of the city). In the event of a major humanoid attack this is expected to bear the initial assault.  Underneath the smaller building on the west side is the city jail, mostly underground. Imprisonment is only occasionally a punishment - more frequently the prisoners are kept here until their fates are decided.  
The Citadel: This is the main fortification of the city. It includes the headquarters of the Third Army of Darokin and also of the II Legion, most of whom are barracked within the Citadel. 
Grand Market Square: This has business from 9am to 6pm every day, though it gets particularly busy around midday. By city law any stalls and goods must be cleared away by 6:30pm so in the night this is a quiet empty city square. 
Corun Park: This walled garden is accessible for a small fee (1sp) and many citizens and soldiers of different classes and walks of life (except those who cannot afford the entrance fee) mingle here.
Corun House: This is the seat of power for House Corun, one of the major trading houses of Darokin and the family whose descendents were instrumental in founding Corunglain (its name was originally Corun's Glen). It is the only private residence in the city that has its own grounds and garden, and is surrounded by an 8' high wall. 
Elfheart Garden: A municiple flower garden with guards at the gates, this is only open to elite and gold-class citizens (i.e. well-to-do members of society).  
Wharf Pool: This bulge in the Vesubia River serves the city in two ways - firstly the docks on the western shore are used for loading and unloading cargo and passengers from river boats. Secondly the docks are also used for the final stages of assembling new river boats (the sections are usually built within the city walls).
The Resting Gardens: This is the city cemetary, and there are thousands of graves here packed tightly. The grounds are regularly patrolled by clerics from the Chapel of Eternal Rest to ensure there are no undead or grave-robbers. 
The Grand Park: This parkland outside the city walls is open to all, and is large enough to hold several herds of deer. It is only lightly managed, and occasionally more dangerous wild beasts can find their way in here. Wealthy citizens and army officers enjoy riding and hunting here. 

The key to the numbered locations are:

  1. Temple of Askelon the Healer (Lawful Saint), staffed by 20 clerics of various levels. Popular with many citizens. 
  2. Askelon Hospital (includes insane asylum)
  3. The Fae-Lord Theatre: Also acts as concert hall. 
  4. The Tax Office. The tax officers regularly patrol the city, checking on both shops and travelling traders
  5. The Town Hall. This has a large bell on top which can be rung when the city is under attack. 
  6. The Municipal Bank of Corunglain
  7. House Mauntea's regional office/second home of Corwyn Mauntea
  8. The Temple of Bassallia (a Neutral Exalted, a merchant princess of Darokin who became an Exalted by becoming a Polymath - she is considered a patron demigoddess of merchants and traders), 50 clerics of various levels. This is the most popular place of worship in the city. 
  9. Corunglain Magicians' Guild, staffed by 30 mages of various levels. 
  10. The Adventurers Guildhall. The senior guild members are mostly ex-adventurers turned organisers. They recruit adventurers for missions on behalf of the city. However, there are about 60 regular active adventurers who are also guild members
  11. Varania's Tower (Archmage of Cornuglain)(Other mage towers dotted around the southern half of the city)
  12. Chapel of Eternal Rest is dedicated to ensuring the dead stay dead. There is a small staff of 5 clerics cloistered here. As well as conducting funerals and comforting the bereaved, they also patrol the Resting Gardens, ensuring there are no grave robbers or undead. Although not as popular as either Askelon or Bassallia, the Chapel of Eternal Rest is held in high esteem, and all the citizens of Corunglain know they will eventually end up here.  
  13. Abandoned mine entrance. 
  14. The Wharf including docks for cargo and boat-building
  15. Streel Berth (includes 2 windmills owned by house Corun). A much smaller dock than Wharf Pool, and sometimes used by those who want less attention, including thieves, smugglers and spies.
  16. Cheesemarket Square: Although not nearly as big and important as the Grand Market, this square is occupied by market stalls every fourth day. It is particularly good for foodstuffs (as its name suggests), including fresh and preserved meats, honey, wines, beers, fresh bread and of course cheese. 
  17. Tinkers Square, nicknamed Stinkers Square. This neighbourhood has all the unpleasant industries including tanners, abatoirs and renders. The stench here drives the nicer and frailer citizens away. However, somewhere near this square is the Corunglain Thieves Guild hideout. 
  18. The Bastion Road, also known as Gallows Way. This is where public punishments are dealt out, including stocks, flogging and, in the worst cases, execution by hanging (hence the nickname).