Friday, 3 December 2021

Gnome Trickster Spells

These are all spells intended for use by the gnomish trickster, detailed here. It is up to the DM whether or not normal magic users can learn and cast these spells. As one might expect from their creators, these spells are all illusions to fool and outwit opponents. 

art by Matasmic, source here

Level 1

Simple Illusion

Range: 20'
Duration: 1 turn per level
Effect: 3' x 3' x 3' or else 6' x 6'

This spell creates a purely visual illusion about 3' x 3' x 3' in size if projecting into the air, or 6' x 6' if cast on a flat surface. It must be static, and although it can be of a living thing, it will not move (even within the confines of the area of effect). The illusion cannot emit any noise and can easily be revealed by attempting to touch the illusion - like a hologram the toucher's hand passes straight through it. If cast on a flat surface (such as a floor or a door) it can give the perception of depth on the other side though again touch will dispel any deception (e.g. if it is used to create an illusory pit on the floor, 6' x 6', the illusion would make the pit seem real enough as the viewer approached, but any touch would reveal it is just a floor). 

Level 3

Creature Illusion

Range: 60'
Duration: 1 round per level
Effect: 20' x 20' x 20'

This in-depth illusion can be of any creature the caster has seen. The spell includes sound, smell and even the sensation of radiated heat or cold or vibrations. The illusion can move around and behave as the caster wishes, though it must be within 60' of the the caster who must maintain concentration while controlling the illusion. However, the illusion itself cannot do any damage nor can it exert any actual force against real objects. The size of the illusory creature must be 20' or less in all directions (though this does allow for most giants, small dragons and the front part of a purple worm emerging from a burrow). Uniforms and clothing can also be generated, though the illusion will not speak any languages the cast does not know,  and replicating specific individuals is not feasible - the facial features and voice don't seem quite right. 

Level 4

Group Disguise

Range: 60'
Duration: 1 round per level
Effect: Selected creatures within 30' radius

This spell allows the caster to change the appearances of selected creatures within 30' radius of him. If the creature is unwilling, it gets a saving throw vs spells at +2. Willing creatures forego the saving throw. Voice, clothing, smell and other features are changed. Height can be apparently altered by +/- 30% (so a 6' tall human could seem to be a 4'3" goblin, or an 7'10" tall bugbear). This does not alter any actual stats or abilities (e.g. illusory wings do not enable flight). The caster must maintain moderate concentration for the duration of the spell - they can move along with the group and can speak but cannot fight or cast any other spell. In the event of combat the illusion can be maintained as long as the caster maintains concentration and neither fights, nor gets wounded nor casts another spell. 

Impersonate

Range: touch'
Duration: 1 turn per level
Effect: 1 selected humanoid

This spell allows the caster or another willing humanoid to appear as a different individual, including speech, smell and clothing, and changing apparent height by +/-30%. The success of this spell depends on both the caster's familiarity with the person being impersonated versus the observer's familiarity. Recognising the illusion for what it is requires an intelligence check by the observer. If the observer is more familiar than the caster, they get between +1 to +4 bonus to the int check. Conversely if the caster is more familiar then the observer's int check is at -1 to -4 penalty. As this is an illusion spell, it does not give the disguised creature either any special abilities, nor any knowledge personal to the imitated individual. The caster can disguise another creature as the caster, in which case it will be a very convincing illusion (-5 to observer's intelligence check). 

Lasting Illusion

Range: 60'
Duration: Permanent until dispelled
Effect: 20' x 20' x 20'

The illusion created by this spell is effectively permanent once the caster has set it in place. The illusion can move in a pre-set way but will not react to any attempts to interact. An illusory monster can snore or pace up and down but will not fight back, and an illusory scything blade swinging across a corridor will not stop swinging if a solid thing is put in its path. The lasting illusion includes sight, sound, smell and some feeling (heat, cold, vibration etc). 



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