Friday 7 January 2022

Monsters of Fighting Fantasy: City of Thieves

 As one might expect from an urban adventure, this Fighting Fantasy game book relies more on human foes rather than monsters. However, there are a few interesting creatures that I think are worth converting to B/X D&D. All illustrations are by Iain McCaig. 

Lizardine 

Name Lizardine
Armor Class6
Hit Dice (Avg hp) 4+4* (22hp)
Movement 90’
No Attacks 2 claws/1 bite or breath
THAC0 15
Damage1d3/1d3/1d8 or 3d6
No Enc 1d8
Save as F5
Morale 8
AlignmentNeutral or Chaotic
TreasureD
Size/Type Medium Dragon
Intelligence12 (very)
XP value 200

Lizardines are a strange hybrid of dragon and lizardman. They are intelligent and capable of living in cities, though because of their monstrous appearance they tend to go for places where civilized folk won't bother them. Some have settled in the violent and volatile pirate cities of Ierendi. Lizardines can speak Common, Lizardman and Draconic. They appreciate treasure though are not as covetous as dragons, and they are willing to trade some of their treasure if it seems a good deal. Lizardines are good at appraisal, and are sometimes found as merchants of valuable things, such as gems, jewellery and magic trinkets. But woe betide anyone trying to rob them, for they hate thieves and similar-minded ne'er-do-wells bitterly and will attack ferociously if they feel wronged. 

In combat a lizardine can claw and bite its opponents, or once per turn it can breathe fire. This does 3d6 fire damage to all in a cone 20' long and 10' wide at its furthest. This breath weapon does not require a roll to hit but a save verses dragon breath will mean those in its area of effect will take half damage.

Serpent Queen 

Name Serpent Queen
Armor Class 7
Hit Dice (Avg hp) 3* (14hp)
Movement 90’
No Attacks 1 dagger/1 bite
THAC0 17
Damage1d4/1d6+poison
No Enc 1
Save as F3
Morale 12
Alignment Chaotic
TreasureD
Size/Type Medium Humanoid
Intelligence12 (Very)
XP value 75

The Serpent Queen is not a species but a unique individual, formerly a beautiful but vain princess now cursed to live as a monster. She can speak Common and Draconic but she has become so bitter and hateful of her current state that it is difficult to reason with her. She was on a trading ship that stopped off on the Serpent Peninsula to trade with the elusive Ulimwengu where she stole a silver serpentine circlet that supposedly made the wearer as beautiful as possible. But she did not think to ask by whose standards of beauty. Once the ship had departed in a hurry she put the circlet on and was transformed into the Serpent Queen. After killing several crew members she calmed down and the remaining crew dropped her off at the Pirate port of Vlad in Ierendi where she remains.  

In combat the Serpent Queen bites as well as attacking with a dagger. Anyone hit by her bite must save vs poison or die in 1d4 rounds. 

Fire Imp

Name Fire Imp
Armor Class 7
Hit Dice (Avg hp) 5* (23hp)
Movement 60’/150’ fly
No Attacks 2 claws or 1 breath
THAC0 15
Damage1d4/1d4 or 3d8
No Enc 1d4
Save as F6
Morale 10
Alignment Chaotic
TreasureNone
Size/Type Medium Outsider
Intelligence6-8 (Low)
XP value 400

The fire imp is a lesser demon, from the Planes of Chaos, occasionally found as minions of Fire Demons. How the fire imps travel across the planes and arrive on the Material plane is uncertain, though in some cases they have been summoned by chaotic mortals. Once they have arrived here they are difficult to control and seem to delight in setting things on fire, including buildings, books and people. 

In combat a fire imp will try to either scratch with its two wing-claws  or breathe fire (its preferred method) which it can do once every other round. The flames emerge as a cone, 10' long and 5' at the base, and is usually aimed at one opponent at a time. The breath weapon automatically hits for 3d8 damage but a save vs dragons breath will reduce damage by half. Fire imps are immune to normal weapons and require magic weapons to be damaged (+1 bonus or better). 

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