Deepspawn, by Baxa (source) |
Deepspawn have been mentioned earlier as possible generators of infestation-style dungeons. It seems appropriate to properly stat them out here. I should point out that deepspawn are not my own creation - they were first encountered in the Forgotten Realms in the FR11 Dwarves Deep supplement but I have adapted them here for the B/X rules and my version of Mystara. My stat block for them is:
Name | Deepspawn |
Armor Class | See table below |
Hit Dice (Avg hp) | See table below |
Movement | 60’ |
No Attacks | 3 bites/2 tentacles |
THAC0 | As per HD |
Damage | See table below |
No Enc | 1 |
Save as | Fighter at same level as HD |
Morale | 10 |
Alignment | Chaotic |
Treasure | See table below |
Size/Type | Aberration (see table below for size) |
Intelligence | See table below |
XP value | See table below |
These deepspawn can create minions that serve and protect them, bringing food, treasure and information, as well as creating and maintaining large dungeon-like lairs. Deepspawn can create minions if they have sampled the flesh of that species. Minions are always of living species (animals, humanoids, magical beasts, vermin), never undead, constructs or elementals. Note that minions spawned by a deepspawn are not born with much knowledge or experience, but may gain these by staying alive and serving the deepspawn. Unlike deepspawn of the Forgotten Realms, these ones cannot spawn NPCs with levels in classes - they start off unskilled and must gain levels through experience. They are spawned biologically mature though - the deepspawn has no use for infant minions, and they are always loyal to their "parent". The size, power and quantity of minions is determined by the deepspawn's Hit Dice - larger, older deepspawn can spawn bigger, more powerful minions.
Minions come in all sorts of varieties including humans, demihumans and for the largest deepspawn, giants and dragons. Deepspawn tend not to have minions that are too dangerous for even the deepspawn - cockatrice and basilisk minions have a tendency to petrify their parent deepspawn by accident.Deepspawn start off as stupid, small and vulnerable but those that survive will learn quickly and become very clever and dangerous leaders and masterminds. Deepspawn pick up languages quickly and will often speak Common, Goblin, Orc and other languages of creatures they have encountered (and then devoured and sampled). Their lairs are usually excavated by their minions - deepspawn avoid hard physical work unless they have to. Gestating and spawning a minion generally takes a single day, but they cannot spawn new minions in the middle of combat. Gestating and spawning also requires a substantial amount of food (usually meat), so deepspawn are particularly ravenous when they are spawning lots of minions.
Deepspawn are believed to have originated from other dimenions or planes of existence, but have arrived in Mystara and adapted well. Once a deepspawn reaches Huge size (10HD), it gains the ability to spawn a 2HD baby deepspawn once per year; this is asexual - no mate is required. Unlike minions, this baby deepspawn is not compelled to be loyal to its parent, but may stay around for the first few years, benefiting from the parent's protection and experience before setting out to set up its own lair with its own minions. .
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