Spewing Baryonx
Sapient Dakotaraptor
Bellowing Dreadnoughtus
Long-tongued Megalosaurus
|
Armour Class |
5 |
|
Hit Dice |
10 |
|
Avg. Hit Points |
45 |
|
Movement |
150ft |
|
THAC0 |
10 |
|
Attacks |
2 claws/1 bite or 1 tongue |
|
Damage |
1d4/1d4/2d8 or special |
|
No. Appearing |
1 |
|
Morale |
10 |
|
Save As |
F5 |
|
Alignment |
Neutral |
|
Intelligence |
2 (animal) |
|
Size & Type |
Huge Animal |
|
XP Value |
900 |
Megalosauruses prefer dense jungle where they have a chance to grab prey before they are detected, and will go after almost anything smaller than themselves, including humanoids such as elves, humans, rakastas and bugbears. These big predators only avoid the largest carnivorous dinosaurs such as Tyrannosaurus and Allosaurus.
These ornery herbivores are covered in armoured plates and spikes - any creature engaging them in melee must make a save vs wands or be attacked by side spikes (usual to hit roll) for 1d8 damage. Note that the side spikes are a passive thing and the Pinacosaurus does not need to be alert for the attacker to impale themselves. The spiked tail club is very much under conscious control, and the Pinacosaurus’s tail is long and flexible enough that the club can reach over and hit creatures to the Pinacosaurus’s front. Anyone hit by the tail club will take the usual 2d10 piercing damage as well as make a saving throw vs paralysis or be paralysed for 1d6 turns by a toxin exuded from glands on the tail.
Scorpion-tailed Pinacosaurus
|
Armour Class |
3 |
|
Hit Dice |
9+9 |
|
Avg. Hit Points |
50 |
|
Movement |
90ft |
|
THAC0 |
12 |
|
Attacks |
1 tail club/possible side spikes |
|
Damage |
2d10 + paralysis/1d8 |
|
No. Appearing |
1d10 |
|
Morale |
10 |
|
Save As |
F5 |
|
Alignment |
Neutral |
|
Intelligence |
2 (animal) |
|
Size & Type |
Large Animal |
|
XP Value |
900 |
Pinacosauruses are a bit like rhinos and buffalos - they are grazers but they will defend themselves without hesitation, and may become hostile towards creatures they are not sure about. They are found in small herds, typically in light forests and savannah where there is a range of plants to graze on. They are tolerant of other herbivorous dinosaurs that they recognise as not threats and sometimes mingle with stegosauruses or triceratopses.
These are amphibious predators - usually fish-eating but they can vary their diet with humanoids or other small prey. They are found in swamps, rivers and lakes of Davania and are usually solitary except during the breeding season when they are in small family groups. The most outstanding feature of the Spinosaurus is its sail along its back, which is multicoloured and can change colour like a cuttlefish or chameleon. If the Spinosaurus wants to, it can generate a hypnotic pattern on its sail and any creature seeing it must make a save vs Spells or else be entranced for 1d6 rounds during which it will stand still and not attack (and PCs cannot cast spells or speak). Note that this effect is broken if the entranced creature is attacked (usually by the Spinosaurus) or else becomes affected by another significant effect such as drowning.
Scintillating Spinosaurus
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| source |
|
Armour Class |
6 |
|
Hit Dice |
12 |
|
Avg. Hit Points |
55 |
|
Movement |
120ft/swim 120ft |
|
THAC0 |
10 |
|
Attacks |
1 bite |
|
Damage |
3d8 |
|
No. Appearing |
1 or 1d4 |
|
Morale |
7 |
|
Save As |
F6 |
|
Alignment |
Neutral |
|
Intelligence |
3-4 (semi) |
|
Size & Type |
Huge Animal |
|
XP Value |
2300 |





