Saturday 29 June 2024

Bugbear Leaders

Art by Dave C Sutherland from 
AD&D Monster Manual


According to the Moldvay Basic Rules the entry for bugbears does not mention any leaders. This of course is not the same as there should not be leaders, and the module that came with the Moldvay Basic rules, B2: The Keep on the Borderlands, includes a bugbear lair among the Caves of Chaos which has a bugbear leader among normal bugbears, given stats approximately those of a normal ogre.

The AD&D Monster Manual entry for bugbears certainly has bugbear leaders mentioned in the text although they do not get their own stat blocks. 

In a previous post I proposed rules for different humanoid races to have their own leaders that can advance as NPCs, with classes (warrior or shaman), levels and spell progression for shamans or ability progression for warriors. The basic monster stats for kobolds, orcs, goblins and hobgoblins represent a typical 1st level warrior for that race. 

Although I could have a go at doing a similar thing for bugbears, I personally feel that once a creature’s normal hit dice is at 2 or more (and bugbears have 3+1 HD), the idea of starting at 1st level breaks down - essentially a basic bugbear from the Moldvay rules starts at 3rd level. So instead I’m going with the approach I have taken with minotaurs and ogres, and presenting bugbear leaders as monsters having their own stat blocks. 

Bugbear Leaders

These are the bigger, tougher members of a tribe who have become leaders through a combination of brute force, guile and personality (at least among bugbears - more civilised races may not find them so charismatic). Such leaders are generally better equipped than most of their tribe as they get first pick of any loot. DMs should feel free to modify the stats to allow for magic weapons, armour and other items the bugbear recognises as useful. Bugbears tend not to ride animals as they always want to be able to sneak around if they sense enemies nearby, and mounts might give their presence away. 

Bugbear flingers are normal bugbears who have become skilful at throwing weapons such as throwing axes, javelins, large knives and the like. This is borrowed from AD&D where most bugbears are assumed to carry throwable weapons. At the DM’s discretion any number of normal bugbears may be equipped with 1d4 throwable weapons such as javelins or hand-axes that have 10ft short/30ft medium/50ft long range and do 1d6 damage each. In melee bugbears use large weapons that do 2d4 damage, such as bastard swords, morning stars (large spiked maces) and unusually heavy battleaxes (doing 2d4 not 1d8 damage). Leaders, chiefs and warlords get bonuses to damage due to their greater strength. Bugbears have an unarmoured AC 8 but generally wear some sort of armour, such as reinforced leather, scale mail, a chainmail shirt or some sort of brigandine that gives normal bugbears AC 5. Chiefs and warlords will wear better armour that may not look smart but gives the equivalent protection of plate mail. 

All bugbears not wearing heavy armour can be stealthy, surprising opponents on 1-3 on 1d6. Bugbears will try to incorporate this advantage into their tactics, usually by setting an ambush. Note that as  bugbear chiefs and bugbear warlords are wearing heavy metal armour they cannot be stealthy unless they take it off (unarmoured AC 8). 

Bugbear Young are generally considered non-combatants, but stats are given here if something (such as an adventuring party) is trying to wipe out the whole tribe. 

Bugbear Leaders are found in groups of 10 or more bugbears. 

Bugbear chiefs are found in tribes of 40 or more bugbears and will have 1d4 bugbear leaders acting as their personal bodyguard and buddies as well as other bugbear leaders as lieutenants and squad commanders. 

Bugbear warlords are rare, and are usually found leading the largest tribes (200 or more bugbears). They can command up to a dozen bugbear chiefs and scores of bugbear leaders, and may well have other races as slaves, mercenaries, allies and the like. 

Although bugbears more powerful than warlords might exist, they are unique creatures that do not fit any template, and are extremely rare. Huggrek (see below) was one of these. 

NameBugbear YoungNormal BugbearBugbear LeaderBugbear
Chief
Bugbear Warlord
Armour Class85532
Movement90ft90ft90ft90ft90ft
Hit Dice1+1 (6hp)3+1 (15hp)5+2 (25hp)7+3 (35hp)9+4 (45hp)
THAC01916141210
Attacks1 bite1 weapon1 weapon1 weapon2 weapons
Damage1d22d42d4+12d4+22d4+2/1d6+1
Special Abilitystealthstealth, possible
thrown weapons
stealth, possible
thrown weapons
nonenone
Save AsF1F3F5F7F9
Morale59101010
AlignmentChaoticChaoticChaoticChaoticChaotic
Treasure TypenoneS (2d4 gp each)BBB x 3
Intelligence7991010
Size & Typesmall humanoidlarge humanoidlarge humanoidlarge humanoidlarge humanoid
Experience Points1550225450900


Bugbear Shamans

Bugbear shamans have made spiritual contact with something beyond this world that can grant them spells. Bugbear shamans are nearly always chaotic, and since bugbear culture in general is chaotic, any neutral bugbear shamans would probably be exiled hermit. Lawful bugbear shamans are unheard of. Some bugbear shamans worship Chaos itself, and draw power from the cosmic force of Chaos that is opposed to Law. Others will worship immortals with a little more personality, including ascended Chaos Princes. Although they appreciate sneakiness and stealth, bugbears are not clever enough to understand deep philosophies, so most of the immortals they worship appeal to more brutal humanoids. A few of the more predatory ones have started to follow the Ravening Maw, while the Arvorian Scion of the Outer Dark known as Mohosskith appeals to bugbear shamans who focus on stealth and surprise. 

One of the most popular deities is an ascended bugbear known as Huggrek, now a chaos prince. A mighty bugbear warlord and leader of bugbear nations, Huggrek exemplified what a bugbear should aspire to be - cunning, brutal, deadly in close combat and capable of commanding great loyalty and tribal cohesion. Despite having ascended many centuries ago, his cult among bugbears has endured and spread. Huggrek always used a morning star (a two-handed spiked mace doing 2d4 damage) and as such many followers of his will use morning stars in melee. There have been other ascended bugbears but these tend to be more local and their worship tends not to persist for more than a few generations. 

Bugbear shamans can use any melee weapon but tend not to use missiles. Bugbear shamans, like other humanoid shamans, can wear leather, chainmail or scale armour or its equivalent (AC 5 like most bugbears) but not banded armour or plate mail - this has the advantage that they can still use their stealth. They can use magic items that a cleric can use and make saving throws as clerics of appropriate level. They can cast clerical and druid spells. The prepared spells listed below are suggestions, not prescriptive. Clerical spell progression is borrowed from the Rules Cyclopedia, not Cook's Expert set which seems a little uneven. 

Bugbear novices are rarely found alone - either they are accompanying normal bugbears (and may blend in with the group) or are assisting a more important shaman. They can cast clerical spells as a 3rd level cleric, typically preparing 
1st level spells x 2: Cure Light Wounds and Vigour

Bugbear Shamans are found in the larger tribes of 40 or more, offering support and advice to a bugbear chief. They can cast spells as a 5th level cleric, typically preparing
1st level spells x 2: Cure Light Wounds and Vigour.
2nd level spells x 2: Hold Person and Blight (reverse of Bless)

Bugbear Senior Shamans are few indeed, and only found in the biggest tribes of 200 or more, usually along side or behind a Bugbear warlord. They can cast spells as a 7th level cleric, typically preparing
1st level spells x 3:Cure Light Wounds, Rage and Vigour.
2nd level spells x2: Hold Person and Blight (reverse of Bless)
3rd level spells x2: Continual Darkness (reverse of Continual Light) and Cause Disease (reverse of Cure Disease)

Bugbear Great Shamans are the pinnacle that a shaman can reach as far as bugbears are concerned and are very rare. Only about 3 are known to currently live in Bugburbia while there might be another one in the depths of the Davanian jungle. If there are greater bugbear spellcasters then the world has not heard of them. They can cast spells as a 9th level cleric, typically preparing
1st level spells x 3: Cure Light Wounds, Rage and Vigour.
2nd level spells x3: Aura of ShadowsHold Person and Blight
3rd level spells x3: Continual Darkness, Champion of Chaos and Cause Disease 
4th level spells x 2: Animate Dead, Dispel Magic

NameBugbear
Novice
Bugbear ShamanBugbear Senior ShamanBugbear Great Shaman
Armour Class5555
Movement90ft90ft90ft90ft
Hit Dice3+1 (15hp)5+2* (25hp)7+3* (35hp)9+4* (45hp)
THAC016141210
Attacks1 weapon1 weapon1 weapon1 weapon
Damage2d42d42d42d4
Special AbilityClerical Spells, stealthClerical Spells, stealthClerical Spells, stealthClerical Spells, stealth
Save AsC3C5C7C9
Morale9101010
AlignmentChaoticChaoticChaoticChaotic
Treasure TypeS (2d4 gp each)BBB x3
Intelligence10121315
Size & Typelarge humanoidlarge humanoidlarge humanoidlarge humanoid
Experience Points504009501600


Bugbears in Mystara

The biggest population of bugbears in Mystara is in the Broken Lands, with a whole realm, Bugburbia, dominated by them. However, like other goblinoids they are widespread, and can be found from the tundra wastes of Norwold to the humid jungles of Davania as well as deep underground in all sorts of dungeons and caverns.  There were rumours of bugbears around the Marilenev Estate in Karameikos but they no longer seem to be there. The tribe actually migrated eastwards decades ago and now lurks near the Rugalov River, alongside the goblins of the Dymrak Forest

Bugbears have their own dialect that is based on Goblinish, and can live and fight along side both goblins and hobgoblins. They are much larger and tougher and as such bugbears have a tendency to boss around and bully goblins and hobgoblins though this rarely deteriorates into outright violence. Bugbears may well have goblins servants in their lairs, or else act as mercenaries for a powerful hobgoblin chief. Similarly bugbears may be found as servants, mercenaries or footsoldiers of more powerful creatures such as dragons, the aranea of Davania  and even slave-trading pirates

Art by Dave C Sutherland from AD&D Monster Manual



2 comments:

  1. Exactly what the bugbear monster entry needed. Though you may remember the expert set 6 mile hex map places bugbears in the hills southwest of the black eagle.

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    1. Thanks Lance, nice to hear. Though I believe the bugbears on the Expert map of Karameikos were to the southeast not southwest of the Black Eagle Barony, which means they were in the Marilenev estate, which are the ones I was referring to.

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