Friday, 31 October 2025

Tornishal’s Cobras

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Tornishal’s Cobras are an organisation led by evil wizards that is Alphatian in origin but has spread across much of Mystara. Note that they are not necessarily Chaotic, although some are, and the Cobras as a whole are not involved in the Cult of Chaos, although individuals may dabble in it. The guiding philosophy behind Tornishal’s Cobras is that wizards are the best fit to rule. A combination of magical might and intelligence make them not just suitable but the clear candidates for ruling nations and even the world. Some have even stated that they have a natural right to govern lesser people. 

The senior members, the management, are all human mages and many of them are Alphatian by nationality and ethnicity. They are known as the Cobras. They can recruit and hire anyone else, but those of other races and classes will not be brought into the inner circle and become cobras. 

They are currently focused on gaining power and followers in Alphatia, and here they are keeping a low profile as the Imperial Court and the various Kingdoms that currently rule Alphatia would not take kindly to the cobras’ ambitions. Ideally they would like to recruit and convert those already in power to their cause. Conveniently many of these are already human wizards, so offering them the position of a Cobra is simple. Others may need less generous methods - either making them easy to manipulate (usually through mind-controlling magic but sometimes blackmail) or arranging accidents or disappearances then making sure a more suitable successor takes over. 

Zzonga Fruit

Zzonga fruit is a mind-addling fruit that can bring both bliss and oblivion and has become a serious problem in Alphatia, especially among the ruling classes and mages.  Cobras are not permitted to eat it or fall under its influence in other ways - the cobras need to be clear-minded and sharp-witted. In fact many Cobras and others under their command will avoid alcohol (at least in large amounts) and any other recreational mood-altering substances - Zzonga may be the most prominent threat to a wizard’s clarity and effectiveness but not the only one.  They are well aware that their minds are their greatest assets, and it is a despicable waste of talent to blot out their minds for a few hours of mental numbness. 

Tornishal’s Cobras will use Zzonga fruit in different ways. 

Firstly it is a very in demand product. Cobras and their teams can make quite a lot of gold and silver by selling it to those outside the organisation, usually direct to the consumer but sometimes to other distributors. 

Secondly it can be used to gradually incapacitate rivals and those wizards who are not interested in joining. Those who are wary of the fruit itself may be introduced to it as a fine liqueur, tasting rather like peach schnapps or cherry brandy. Even if they do not develop the addiction, they are unable to think straight and will have difficulty casting spells for at least several hours

Thirdly some of these will become really quite addicted to their new-found favourite drink. Once they really want more and more, the Cobra can start either charging more per bottle or, if the target is in a position of power, start asking for favours and concessions in return for a steady supply of Zzonga liqueur. It can become a powerful form of leverage.  

History of Tornishal’s Cobras

Tornishal himself was a powerful wizard who lived about a hundred years ago in Sundsvall. He was outraged when Thyatis humiliated Alphatia despite what should have been overwhelming magical might. He then decided that most Alphatian mages and rulers were damn fools who did not have a clue about running their own wizard towers let alone a continent-spanning empire. He would show them how to do it. 

He found himself joining a small circle of ambitious wizards called The Order of the Cobra because they fancied themselves cold, ruthless and quick to strike. However, their leader, one Ostorius, was heavily into Zzonga fruit, and a lot of the time he did not bother turning up to the weekly meetings, and when he did he was not always coherent, and certainly not sharp-minded. Thus when Ostorius’ pet amber golem turned on its master  for some unknown reason, Tornishal quickly stepped into the leader’s seat, changed the circle’s name to Tornishal’s Cobras and announced that none of his members should use Zzonga fruit and should be careful of alcohol and other psychoactive substances.

Tornishal and many of his underlings considered themselves patriots, though given their extreme views on Alphatia, other nations and the role of wizards, perhaps authoritarian nationalist would be a better description. They don’t want to undermine or destroy Alphatia - far from it. They want Alphatia to prove itself to be the ultimate power in Mystara, capable of crushing upstart thugs like Thyatis with ease.  But that’s not happening with the current soft, weak-willed and corrupt regime at the top of Alphatia. But with Tornishal’s Cobras in charge then the world domination can begin in earnest. Even wizards on Zzonga fruit fits into their philosophy, with a certain survival of the fittest. Anyone weak and foolish enough to indulge in Zzonga fruit is a liability that the Cobras and Alphatia as a whole can do without. 

Current Cobra Cells

Sundsvall: This team has to tread the most carefully as they are among other wizards who are used to ambitious politicking and plotting. Currently they are simply making money in the Zzonga fruit trade, particularly targetting those who do not agree with Tornishal’s philosophy.  

Shiell: The Cobras have a cell of 4 Cobras and another 20 henchmen. They have cornered the Zzonga fruit market in the city. However, one or two city officials have the temerity to refuse the Cobras bribes, and have even started to investigate the group. Violence or quiet assassination may be required to remove these troublesome public servants. 

Alpha: This team in the capital of Norwold looks with contempt on many of the adventurers trying to claim their own realms under the umbrella of fealty to Alpha. Even the so-called magic users trying to stake a claim in the northern wilderness really don’t have a clue. But the Cobras have had success in placing their operatives within these minor realms as well as within the capital city. In one notable success a cobra has joined the inner circle of one of these minor realms as the court mage and now has the ear of the stupid fighter from Ostland who claims rulership.  

Thyatis City: This is the most dangerous place to be assigned and several cobras have been caught and killed by Thyatian authorities while their so-called operatives and agents have shown to be distinctly unreliable and occasionally planted moles. And it might be a cultural difference but there is far less appetite for Zzonga fruit in Thyatis, meaning that a major source of money and influence is not working. Some senior cobras have suggested pulling out of Thyatis altogether, while some say just keep one or two members there to keep an eye on Alphatia’s greatest enemy.  

Ierendi: Based in Vlaad, a cell of three Cobras and their band of henchmen coordinate with pirates, smugglers and dubious merchants to facilitate the sale of Zzonga fruit both within the Kingdom of Ierendi (see the Sordid Rhinoceros) and in the wider region. One of these cobras has a hand in the local slave trade as well. Some of the cynicism of the cities has rubbed off on them - they are less interested in being the vanguard of Alphatian superiority and more into acquiring money and influence.  

Specularum: As a relatively neutral place with regards to the struggles of Alphatia against Thyatis, this has become a safe haven from which to spy on Thyatis. As such there is a single Cobra here in the city but he coordinates a range of contacts who visit Thyatis on a regular basis. Similar to Thyatis City, there is not much appetite for Zzonga fruit here. The cobra based here has made friends and contacts within the Magician’s Guild though they do not seem to know who he really is or why he is befriending them. 

Corunglain: this city on the northern border of Darokin has a trio of Cobras. They keep a low profile and are really there to keep an eye on both Darokin and Glantri. Glantri, like Thyatis, has proved difficult and dangerous to infiltrate, with several members being caught and killed. Thus in the same way that Specularum is a safe place to send agents into Thyatis, Corunglain is a safe(ish) place from which to send operatives into Glantri.  The cobras reckon there is definitely an appetite for Zzonga fruit in Glantri but the vigilance that borders on paranoia within Glantri makes setting up a network there nigh-on impossible. However, given that Glantri is second most rival to Alphatia, investigating and weakening them is a high priority for the whole organisation. 



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