Monday, 22 May 2023

A Trio of Lesser Demons

These three species of demon are presented as adversaries that may be allied to forces of Chaos in Mystara. Although I have not really settled on a cosmology for my version of Mystara it is clear that these are not of the mortal realm. Although demons have never been a central part of B/X but more associated with 1st Edition AD&D, I believe they can fit into adventures based in Mystara. I have already introduced some species of demon as part of the Fighting Fantasy monster conversions, namely the Fire Demon, the Ice Demon and the Fire Imp.    

Centipede Demon

No. Appearing1-4
HabitatRuins and Planes of Chaos
Armour Class2
Hit Dice (hp)5+5 ** (27 hp)
Movement90’ (30’)
Attack4 claws
THAC015
Damage1d4 x 4
Special AbilitiesInvisibility, spell- casting, immune to normal weapons
Morale10
Save asMU 5
TreasureStandard
AlignmentChaotic
Intelligence18 (genius)
Size/TypeSmall Outsider
XP575
Centipede demons are advisors and sages to mortal followers of Chaos. They appear as giant centipedes perhaps 3' long with a bald human head on top. Though apparently helpful to those who summon them, they are demons and always seek to cause corruption, damnation and misery. Though usually solitary they do occasionally band together. They may also have mortal followers, either willing or charmed, who will act as servants and bodyguards.

Centipede demons, if forced into combat, attack with their sharp front legs tipped with blade-like claws. They are also immune to normal weapons - silver or magical weapons or spells are needed to hit these demons. They are also immune to poison and disease. However, they prefer to avoid combat, through negotiation or spell use. Centipede demons can use spells as if a 7th level magic user and can turn invisible once per hour for up to an hour as a spell-like ability. Like the spell of the same name, this invisibility is disrupted if the centipede demon attacks magically or physically. Centipede demons often stay invisible most of the time and chaos followers only hear the demon’s hissing sibilant instructions and knowledge. Centipede demons do not care for treasure themselves but they recognise its use in bribing and paying mortal creatures. Thus some will gather coins and trinkets.

Typical spell list:
1st level: Charm Person x2, Magic Missile, Wall of Fog, Ventriloquism
2nd level: Web, Levitate
3rd level: Dispel Magic, Fireball
4th level: Confusion

Serelinzu (Horned Demon)

No. Appearing1d6
HabitatRuins and Planes of Chaos
Armour Class2
Hit Dice (hp)8+16 * (52 hp)
Movement120’ (40’)
Attack4 weapons
THAC011
Damageby weapon+1 x 4
Special AbilitiesCharm Monster, 120' infravision, immune to normal weapons
Morale12
Save asF8
TreasureStandard
AlignmentChaotic
Intelligence12 (very)
Size/TypeMedium Outsider
XP1200

Serulinzu, also sometimes known as Horned Demons, are the sergeants of the Planes of Chaos - they gather and lead small groups of demons against whatever foes are available. They appear as ugly four-armed humanoids with sparse clothing and a pair of horns on their heads. 

They have the ability to Charm Monster, but this only works on chaotic creatures. They can have up to 4 charmed monsters or characters under their control at any one time. In combat horned demons use their four arms to wield any combination of weapons, usually one in each hand. Being demons, serulinzu are immune to normal weapons and can only be hit by silver, magic weapons or spells. They are also immune to disease and poison.  

It is known that twisted summoners have summoned horned demons to act as fiendish lieutenants, using their Charm Monster abilities to extend the number of monsters under the summoner’s sway. They can also charm goblinoid leaders, giving them lordship over tribes of humanoids. Like centipede demons they do not covet treasure for its own sake but recognise its usefulness for influencing mortals. 

Bladed Demon  

No. Appearing1d4
HabitatPlanes of Chaos, Ruins
Armour Class2
Hit Dice (hp)10+10 (55 hp)
MovementFly 240’ (80’)
Attack8 blades
THAC09
Damage1d6 x 8
Special AbilitiesWhirlwind, Dimension Door, immune to normal weapons
Morale12 (Fearless)
Save asF10
Treasure Typenil/incidental
AlignmentChaotic
Intelligence11-12 (Very)
Size/TypeMedium Outsider
XP1600
Bladed Demons are weird and malevolent creatures from the Planes of Chaos that vaguely resemble octopi. They float and fly by magic and have no limbs for movement, only eight tentacles tipped with blades for slashing at their foes as well as a snarling humanoid face where the octopus beak would be. 

Once a day a bladed demon can enter a whirling frenzy for 1 round in which all enemies in 10’ of the demon automatically suffer 2d8+2 damage from the demon’s blades. Bladed demons are also able to use Dimension Door (240’ distance, 1/turn) and detect Law and Detect Magic both at will. They are immune to normal weapons and only take half damage from non-magical silver weapons. As with other demons they are immune to poison and disease.

Bladed demons are the shock troops of demonic armies, flying in fast and getting into close combat. They have some sense of tactics and cunning but are short tempered, violent and rarely negotiate. When summoned to the material plane they are often used as assassins or as terrifying combatants, slicing most mortals limb from limb with impunity.

No comments:

Post a Comment