Thursday, 11 October 2012

The Independent County of Iryanland

Iryanland is a region of Toutus on the west coast, immediately north of the Godsblood Straits, and several hundred miles south of the Walrus Freehold

During the latter stages of the Wars between the Empires, the Count of Iryanland proclaimed that he would no longer fight for the Emperor of Toutus and that Iryanland was neutral and independent. The county had already received a battering during the wars from invading enemies, but the count still had an honour guard of 200 troops, and using these he fended off Toutian, Bursian, Telthian and monstrous incursions. These honour guards were soon bolstered by deserters fed up with the war and other Toutians fleeing the Emperor's wrath. It came through after the Summoning weakened but intact, which was better than most of its neighbours and the Toutus Empire (which completely collapsed as a coherent entity).
The present count, Count Carnovon, is the great nephew of Count Barastin who proclaimed independence. His court advisors include two wizards, two clerics, two merchants and four generals.
Iryanland is relatively stable and peaceful. It has some problems with wild frontiers but is otherwise a safe, lawful place. Its economy of agriculture and trade supports 125,000 people and a standing army of 2000, including 2 regiments of 300 longbowmen each, a 400 strong heavy cavalry regiment 200 light cavalry and three regiments of heavy infantry.

Heriston, City of Cynics
Heriston was an important Toutian port city overrun by armies and then monsters and left for dead. It is amazing that it recovered, but this can be in part attributed to Iryanland's need for a usable sea port. The port flourished and proclaimed independence from Iryanland which was too busy defending its own borders to do much except protest. It is less safe than Iryanland and law enforcement is haphazard. The 60,000 strong population rely on fishing and external trade.
Heriston has acquired its unusual epithet because of its angry and ruthless attitude towards clerics. Worshipping gods is not allowed in Heriston, and clerics face the death penalty if caught preaching. 

The Border Baronies
These states were formed as the Count of Iryanland paid off restless mercenaries and shifted refugees by giving them licenses to settle and expand the borders with the rest of the Empire.
Like other borderlands, the baronies are not really cosmopolitan or under full control. The federation between the barons is a loose one and inter-baronial conflicts are common, as are monstrous raids.
The economy is based on sheep, cattle, furs and timber. The small population of 15,000 people are all trained with weapons of some sort and in times of great need a militia of 3000 can be raised.

The Clanhold of Duradin
The Duradin had suffered raids and losses from the wars when Iryanland declared its independence. The Thane of the Duradin Clan quickly followed suite, recalling any of its warriors it could contact. Iryanland and Duradin became allies and much of Duradin's food now comes from Iryanland. In return, Duradin shields Iryanland's eastern border from various incursions. Of its 18,000 inhabitants, about 6000 are warriors.

Trade between Duradin, Iryanland, Heriston and the Baronies is vigorous, with many dwarf-forged armour and weapons and dwarf-brewed ales traveling across the region to paying customers.

Astarril County
This realm collapsed during the Summoning. It was spread across the north coast of Mackerel Bay and Khorid Island. During the Summoning Khorid Island was shattered by a massive earthquake, that both leveled the main city of Mostor and also split the island into three smaller isles. Further north the city of Telverhain was invaded by monsters as a Chaos Portal opened up in the city. These chaotic monsters overran the County, and now it is against these monsters from Telverhain that the Border Barons stand guard. 

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