source |
This optional class is the spellcasting counterpart to the goblin warrior described earlier in this blog. The goblin shaman is traditionally the power behind the throne in goblin society - the goblin chief or king leads from the front, showing his power and brutality in battle while the goblin shaman whispers Machiavellian wisdom into his pointed ears.
Although some goblin shamans worship Chaos in general, others worship particular chaotic gods, such as Bhael, Havok, Slargor or Pelepton. This does not necessarily affect the spells available, but may well influence the shaman's tactics and outlook.
Level Hit Dice THAC0 Name 1L 2L 3L 4L 5L 6L
1 1d6 20 Acolyte 1 - - - - -
2 2d6 19 Acolyte 2 - - - - -
3 3d6 19 Minor Shaman 2 1 - - - -
4 4d6 18 Minor Shaman 3 2 - - - -
5 5d6 17 Shaman 4 2 1 - - -
6 6d6 17 Shaman 4 3 2 - - -
7 7d6 16 Senior Shaman 4 3 2 1 - -
8 8d6 15 Senior Shaman 5 3 2 2 - -
9 9d6 15 Great Shaman 5 4 3 2 1 -
10 9d6+2 14 Great Shaman 5 4 3 2 2 -
11 9d6+4 13 Great Old One 6 4 3 3 2 1
12 9d6+6 13 Great Old One 6 5 4 3 2 2
Save as: cleric of same level
Alignment: Usually Chaotic, rarely Neutral, never Lawful.
Weapons allowed: Spear, Hand Axe, Club, Mace, Dagger, Shortsword, Quarterstaff, Sling
Armour Allowed: Leather Armour, Scale Armour, Chain Mail, Shield
Spells: Drawn from clerical spell lists. Non-standard spells possible if the Labyrinth Lord wishes to include them.
Magic Items: Any that a cleric can use unless it conflicts with armour or weapons restrictions
Racial Abilities: 60' infravision, -1 penalty to hit in sunlight, +2 dex -2 cha except to goblins, same movement rate as dwarves.
Although XP is not included (this is meant to be an NPC class), you could use the XP progression for Magic Users.
No comments:
Post a Comment